Game Framework 4.4 User Manual

This document describes the steps and methods to create an object using Game Framework 4.4 in Visual Studio 2005. By adding a new class and implementing the relevant member functions, it is possible to achieve actions such as texturing and movement of the object.


Game Framework 4.4 User Manual - cover page
Brand
GAME
Document type
User Manual
Language
Japanese
Pages
2
File format
PDF
File size
133 KB
Published
28 November, 2011
Updated
28 September, 2023
MD5 checksum
11EF0F8E3EF58ECD17D2BA0C09FC3B97

About this manual

This manual explains how to extend the Game Framework by adding a new class in **mygame.h** and implementing its member functions in **mygame.cpp**. It covers creating the CPractice class, adding OnMove, LoadBitmap, and OnShow methods, and linking the class with the existing CGameStateRun workflow.

The document also details where to insert the new class definition before the CGameStateRun class, how to modify the CGameStateRun methods (OnInit, OnMove, OnShow) to use the new class, and the steps to compile and run the program. This manual is written in Japanese.

What's inside

  • Adding a new class to mygame.h
  • Implementing CPractice member functions
  • Integrating with CGameStateRun
  • Compiling and running the project

Specifications

Version4.4

Frequently asked questions

How do I add a new class to mygame.h?

Insert the class definition before the CGameStateRun class so it can be used by CGameStateRun.

Which member functions must be added to the new class in mygame.cpp?

Add LoadBitmap, OnMove, and OnShow functions to handle bitmap loading, movement logic, and drawing the object.

Download PDF (133 KB)

More GAME Manuals


View all GAME manuals →