Wizards of the Coast Eberron Campaign Setting

The Eberron Campaign Setting book details the world, races, classes, magic and organizations for D&D 3.5.


Wizards of the Coast Eberron Campaign Setting - cover page
Brand
Wizards of the Coast
Category
Other
Document type
Other
Language
English
Pages
323
File format
PDF
File size
15.7 MB
Published
30 September, 2026
Updated
30 September, 2026
MD5 checksum
3038A9F90AB53026676222334B1B1CBB

About this manual

The book presents the Eberron world, a high‑magic, noir‑flavored setting that blends traditional medieval fantasy with cinematic action and dark adventure. It explains the tone, history, and unique aspects of the world, including the aftermath of the Last War and the rise of new nations.

It includes extensive chapters on races (humans, dwarves, elves, gnomes, half‑shifters, warforged, etc.), classes, magical systems, equipment, organizations, and adventure locations, providing game masters and players with background, rules, and story hooks.

What's inside

  • Overview
  • World Features
  • Races
  • Classes
  • Magic
  • Adventure Equipment
  • Organizations
  • Adventure Locations
  • Index

Frequently asked questions

What is the tone of the Eberron setting?

The setting is described as a blend of cinematic action and dark adventure with a high‑magic, noir atmosphere.

How is magic portrayed in Eberron?

Magic is highly developed and integrated into everyday life, powering transportation, industry, and daily conveniences.

What are potential points (潜能点) used for?

Potential points are a limited resource that can be spent to perform extraordinary actions and enhance abilities.

Download PDF (15.7 MB)