Keep Talking and Nobody Explodes v1 User Manual

Official user manual for Keep Talking and Nobody Explodes version 1, covering bomb modules, defusal rules, and reference tables.


Keep Talking and Nobody Explodes v1 User Manual - cover page
Brand
Keep Talking and Nobody Explodes
Category
Other
Document type
User Manual
Language
English
Pages
23
File format
PDF
File size
794 KB
Published
29 September, 2026
Updated
29 September, 2026
MD5 checksum
1F68406D0D6D2241B5C47B9E4DB27337

About this manual

This manual provides detailed instructions for defusing bombs in the game Keep Talking and Nobody Explodes. It explains the strike system, module identification, and the required information such as serial numbers, indicators, and batteries.

The guide covers each module type—Wires, The Button, Keypads, Simon Says, Who’s on First, Knobs—and includes appendices for indicator, battery, and port identification to help the Defuser and Expert work together efficiently.

What's inside

  • Introduction
  • Strike Indicator
  • Modules Overview
  • Wires
  • The Button
  • Keypads
  • Simon Says
  • Who’s on First
  • Knobs
  • Appendix A – Indicator Identification

Specifications

Version1
Maximum modules per bomb11
Strike limit with indicator3
Explosion conditionTimer reaches 0:00

Frequently asked questions

How many strikes cause the bomb to explode?

If a strike indicator is present, the bomb explodes on the third strike; without an indicator it explodes on the first strike.

How many modules can a bomb have?

A bomb can contain up to eleven modules.

What does a lit green LED on a module indicate?

A lit green LED means the module has been disarmed.

Where can I find battery identification information?

Battery types are listed in Appendix B: Battery Identification Reference.

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