Official user manual for Keep Talking and Nobody Explodes version 1, covering bomb modules, defusal rules, and reference tables.
This manual provides detailed instructions for defusing bombs in the game Keep Talking and Nobody Explodes. It explains the strike system, module identification, and the required information such as serial numbers, indicators, and batteries.
The guide covers each module type—Wires, The Button, Keypads, Simon Says, Who’s on First, Knobs—and includes appendices for indicator, battery, and port identification to help the Defuser and Expert work together efficiently.
| Version | 1 |
|---|---|
| Maximum modules per bomb | 11 |
| Strike limit with indicator | 3 |
| Explosion condition | Timer reaches 0:00 |
If a strike indicator is present, the bomb explodes on the third strike; without an indicator it explodes on the first strike.
A bomb can contain up to eleven modules.
A lit green LED means the module has been disarmed.
Battery types are listed in Appendix B: Battery Identification Reference.