Fundamentals of 3D Mathematics

A Chinese textbook covering basic 3D graphics mathematics with C++ code examples.


Fundamentals of 3D Mathematics - cover page
Category
Other
Document type
Other
Language
Chinese
Pages
6
File format
PDF
File size
9 KB
Published
30 September, 2026
Updated
30 September, 2026
MD5 checksum
3EBF78B4D2C9A5E546ACBC97524480F4

About this manual

This book introduces the fundamental mathematical concepts used in 3D graphics, including vectors, coordinate systems, matrices, transformations, lighting, and projection. It provides explanations together with C++ code snippets to illustrate the implementation of these concepts.

The contents are organized into chapters on 1D, 2D, and 3D mathematics, followed by sections on transformations, projection, lighting, and practical C++ programming techniques for graphics development. This manual is written in Chinese.

What's inside

  • Introduction to 3D Mathematics
  • 1D Mathematics
  • 2D Mathematics
  • 3D Mathematics
  • Transformations
  • Projection
  • Lighting
  • C++ Implementation
Download PDF (9 KB)

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